It's been a little over a month since the last blog post.  In that time I've changed jobs (my "real" job as a software engineer), but I've also continued to work on Virtue Cards in my spare time.

Based on some of the issues I was having with card quality, and the fact that adding heraldic images to the cards was taking up most of the design time...I decided to produce a deck of "generic" versions of the cards.

This will give me a good baseline to use for playtesting.  I can always work on the themes later.

I have finally a full set of cards!
 
Tavis over at TGC has been really helpful trying to help me diagnose the problem with the prototype cards I received from them...but I'm still not sure we've got an answer.

He's saying it is image quality issues but I'm not convinced.

I've been thinking about the artistic style of the cards and have decided that for the prototype/play test versions, it might be better to go with a more plain style anyway.  Really, I envision the cards ultimately being produced in many different styles...so for this first run I could go with a plain vanilla version.

Hopefully, cutting down on the image complexity will help me figure out if it really is an image quality issue.
 
Based on the results of the prototype I've been rethinking the icons used to represent the Focus of each Virtue Card.  Coming up with icons to represent God and "Self" have been the most difficult.
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