Well, I'm getting a little traction with the indiegogo site.  Just friends and family so far.  I'll be cranking up the promotion machine here in a couple of days.  I am fighting the urge to be uptight about this process....I really want to have a story to tell when it is all over.  (hopefully a good story!)

Launch

10/13/2010

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Based on my new found inspiration from the principles in Rework, I'm launching. Now.

Polished the TCG page, slung together an official website, picked IndieGoGo over Kickstarter and set up a project, created a Facebook page....(and most importantly) hooked 'em all up together!

The clock is ticking....let's see where things go.

Rework

10/10/2010

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No, I'm not reworking the game...

"Rework" is the name of a great book I recently listened to.  It's sort of a manifesto for for the new way of doing business.  It has been incredibly inspirational and I can truly say this is one of the first business books I've felt an instant connection with.

Here are some of my notes that I have made that I'm using as a constant reminder.  Keep in mind that each of these is packed with meaning...

  • be a starter
  • scratch your own itch
  • actually start making something
  • no time is no excuse
  • draw a line in the stand
  • keep low mass
  • embrace constraints
  • start at the epicenter
  • details come later
  • making decisions is making progress
  • stick to the essentials
  • throw less at the problem
  • focus on the constants
  • content matters more than tools
  • sell your byproducts
  • launch now, extras latter
  • remove abstraction
  • constantly assess value of everything
  • get into the alone zone
  • good enough is fine (judo solutions)
  • quick wins build momentum
  • know when to quit
  • break the big things into small things
  • keep goals small
  • be influenced, but don't imitate
  • put "you" in your product
  • underdo your competition
  • say "no" more often
 
After getting everything uploaded I decided to make a few more tweaks. 

I figured out that TCG (now no longer affiliated with Superior POD) prints in sheets of 16.  So with only 52 cards in the deck, I had 12 cards to play with.  I decided to create some "support" cards that may come in handy for game design.

Also, changed the background image, fixed the game cover image, and updated the rules.

Finally, I decided to go ahead and publish the current version...more as a motivator than anything else.

Putting in my order today...